New Dialogue System
I've implemented a new dialogue system into Investios:Moving on Up! Now, when you interact with characters, there is options for branching dialogue. Different responses will now lead to new responses from characters.
As well, there is now the ability for previous interactions to signal different events. If you discover something more than once, or talk to someone more than once, you will receive different responses.
This will enable me to implement branching story paths further down the line, where your decisions will affect major outcomes in the story.
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